![]() Remember that a 1 in 6 chance is still ~16.6%, and with a reroll you still have ~2.7% chance to fail. It's also fairly common for elven teams to throw the ball with a reasonable chance at success, which adds more opportunities for a turnover. the trick is learning how the dice rolls work and learning how to make as few rolls as possible.Elves tend to see (or rather notice) a lot of 1s ending their turns, simply because their most common rolls are 2+ (basic dodging and picking up the ball). Originally posted by Thrakmor:About rolling ones several times, it happens. And while I didn't draw it on the board, you should have a player down field in scoring position, as if the ball pops free, elves are very good at scooping it up and tossing it down field for a quick score. In the back is a safety piece, in case his ball carrier somehow manages to dodge through your tacklezones and make a run for it. Keep in mind however that you run the risk of getting that blitzer pummeled. You can blitz away the corners of his cage and wear him down until you're able to try to get to the ball, and if you're feeling adventurous you can even try to mark the ball carrier with one of your blitzers, as a sidestep blitzer is very annoying to get rid of. All he can do is move the cage forward into your players (where you can then dodge back) or attempt to go around. ![]() By stacking your tacklezones the way shown, he doesn't have any way to blitz a path through. The basic idea is simple, stay out of contact with his players, and he's forced to only be able to hit one of yours with a blitz. Shown here:īlue is your opponent, yellow is you, red is the ball carrier. Originally posted by V3trox:Ok guys now wtf do i do.įirst, on going for its, keep in mind that the act of blocking uses a movement, so if you're using all of your movement to get up to a player, you're going to need to roll a gfi for one more move on the block.Īs for how to defend with elves, you want to do something known as an elf screen. I need to play the tabletop so I can actually roll the dice without RNGesus ruining my day Couple my 1d1 magic to the fact that the ai teams all have a bunch of sp and extra skills it just makes me mad. Is there also a bug that doesnt display the "going for it" symbol on the tiles? A couple of times I have blitzed to an opponent only to fail a magical 'going for it' roll. I honest to god have never been so angry as to scream out in rage at a game since i was a teenager. Every time i rolled a 1 that game I thought I should take a screenshot cos no one will believe me.nah, i wont get that many more ones. ![]() Im not normally one to make the "oh my gawd game is so rigged" but i was honestly shouting at the comp and only managing to stop myself smashing my keyboard into the screen by reminding myself i dont have enough money to replace it. Guess what number I rolled for my dodge save? Yeh again a 1. All i need to do to equalize and keep extra time going is 1 dodge and a 2+ pass with an easy run to the end. ![]() Right at the end of the match on my turn 19. Next guy to get to the touch down line on the following turn rolled a 1 for his dodge. A going for it roll to get the ball on the touchdown line, rolled a 1. Every time I had a roll that really mattered it was a 1. This happens so often, my elves are just to weak to do anythingĮdit: I dont even know why im bothering with this game. He then just hugs all his guys around the ball. I've kicked into is half and due to whatever failings the ball has ended up out of bounds and given to his guy. ![]()
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