![]() I found the pacing to be a bit slowed down the longer I played, which felt at odds with the bright designs of the maps and Felix’s raring-to-dance animations. Puzzles only increase in complexity, bringing in switches and pipe portals. These “people” look almost dead anyway, paper-mâché versions of men, women and animals. These narratives play out with short, humorous animations that employ a unique art style. It’s not long, though, until each death involves four or five sub-tasks (each level being a single part of the larger setup) in order to place the victim in harm’s way. Early on, these deaths are fairly simple, such as physically grabbing a person and placing them in the path of a thrown spear (time is frozen until you solve each map). Things become more interesting when you start to realise that two objects placed on top of each other, or an object placed on a convenient flat object, creates a far longer shadow in which to frolic.Įach map contains a mini-narrative that leads to the death of an unfortunate pleb. Puzzles, therefore, rely on picking up objects and placing them to cast shadows so you can get around lighted areas. Other times, this exposes him completely, forcing that move to be reversed. Sometimes this allows Felix to dance across previously sunny tiles, to then stand at cross-over sections for the shadows to be switched back. As the player, you have the power to manipulate the angle of the shadow, switching it around the simulation. He just can’t ste- I mean dance there (yes, every move Felix makes is with the groove in mind). Felix can only operate inside shaded squares, although he can pick up barrels or stones or bundles of wood from sunny tiles, as well as place objects on free squares. ![]() You know those child puzzles where you have to take the larger blocks or rings from one pole and swap them across, trading them in a handful of moves to finally allow for the right sequence? Well, this is nothing like that! But it does feel similar because you are constantly reusing objects inside small, floating, isometric maps with limited movement options.Īt its core, Felix the Reaper is about shadow manipulation. ![]() How he does it comprises the gameplay portion of Felix the Reaper, which plays out as a combination of shadow and object-swapping puzzles. His bosses know Felix’s motivations for applying to work at the mortal border, yet they tolerate both his obsession with a girl and his constant propensity for dancing because he is damn good at what he does. Here, you play as Felix, a silent death dealer in training who is in love with a showgirl on the other side of life, literally. It can be satisfying to line up a dastardly hunting accident or disastrous car crash, with a slapstick demise playing out in domino-falling fashion. Felix the Reaper – Puzzles, Dancing and Death Switch, Xbox One, PC, PS4ĭeath can be funny, especially when you are part of the team making it happen. ![]()
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